A room with a door is an obvious start, but the undead can break through those - and can even cause ceilings to collapse if enough of them get above you. It's around this point that you'll wish you'd made more of an effort to find a safe spot. In darkness, they switch from shuffling drones to speedy predators, and will begin to purposefully hunt you down. These tactics will keep you alive during the daytime, but it's at night that the zombies become a lethal threat rather than a minor nuisance. The right mouse button switches you to iron sight aiming, and from there headshots are a doddle, regardless of difficulty. You can punch zombies to death if you don't have a weapon - it takes about three hits to the face on the easiest difficulty, considerably more if you crank it up - or you can take aim with the game's rudimentary first-person shooter mechanics. You can, at least, tweak the settings before creating a new game, so once you've found your feet you'll want to do this in order to get the right level of challenge.Ĭombat is basic but efficient. The odds are more likely that you'll find yourself spoiled for choice, with at least two of every weapon type fighting for inventory space, plus food to spare. That's not terribly likely, however, as 7 Days to Die currently seems to be a very generous game. The people of Gravetown were kind of asking for trouble with a name like that. These, however, are randomised, so while one new game might start you in an area rich with guns and ammo, just waiting to be liberated from their mouldering sports bags and conveniently unlocked safes, the next new game might find you scrambling to find even a decent pistol before night falls. Unlike similar apocalyptic sandbox games, the map is a fixed thing - not procedurally generated - so you're able to get your bearings over time and work out the best places to head to for supplies. You spawn at random on a reasonably sized map. While a relatively new formula, the clichés are already well established, and 7 Days to Die's early-access alpha seems to be walking right into all of them. Tins of meat! Clean water! Bits of old wood! These are the currencies of the new gaming age, not the shiny gold coins of yore.ħ Days to Die joins DayZ, Rust, Project Zomboid and others as another post-apocalyptic survival game in which you must endure a zombie plague by scavenging ammo and food, while fortifying safe havens against nocturnal onslaughts. That's the buzzword of 2014, the year when seemingly every other new game - on the PC in particular - requires you to dig around in cupboards, bin bags and broken fridges like a crazed old lady at a Mad Max jumble sale. Have you heard about the hot new trend that's sweeping gaming? It's not shooting, or punching, or even jumping.
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